Hi, I am Alessandro Mascherin, an Italian software engineer.I am passionate about technologies and I am an avid gamer since when I was young. My other passions consist of animals, enjoying nature and traveling, to explore new cultures while meeting new people. Professionally, I focus on C# and C++ development, oriented towards the creation of games, VR/AR applications and C++ mathematical libraries. My years in a military high school and in the university, forged my problem-solving skills and a strong team-working attitude.
Worked on Disney Speedstorm, a multiplatform karting game released on PC, Console and mobile
January 2017 - May 2021, Turin, Italy
Nov 2019 - May 2021
January 2017 - October 2019
January 2016 - December 2016, Trieste, Italy
Semptember 2013 - December 2016
January 2016 - July 2016
Prestigious high school managed by the Italian Navy. I graduated with perfect score 100/100.
Native Android Book-Sharing application, written in Java and Kotlin. We adopted Firebase and the Google Book API to manage the backend and RxKotlin to track live mutable data
DetailsSmall interactive demo, with the game physics based on the C++ NVIDIA PhysX API
StarShort animated video made in Blender 2.79
DetailsOpenCV face recognition program, integrated with Google Assistant. It is a small Python application that allow you to interact with the assistant only when you are looking at the camera
DetailsUnity game submission for the 2020 Global GameJam
DetailsUnity game submission for the itch.io StayAtHome GameJam
StarUnity game submission for the 2021 Global GameJam
Details